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API Documentation
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Defines an environment in which scripts can execute.
Definition: Environment.h:14
Encompasses the wrapping of nkGraphics for Lua.
Definition: BoundingBoxWrapper.h:7
static void updateEnvironment(nkScripts::Environment *env)
Wraps the nkGraphics::ShaderManager and offers functions for use in scripting.
Definition: ShaderManagerWrapper.h:12
static nkScripts::OutputValue get(const nkScripts::DataStack &stack)
static nkScripts::OutputValue rename(const nkScripts::DataStack &stack)
std::vector< FunctionParameter > DataStack
A data stack, mainly used for parameters.
Definition: FunctionDefines.h:8
A function parameter, used within the stack of arguments.
Definition: FunctionParameter.h:25
static nkScripts::OutputValue erase(const nkScripts::DataStack &stack)
static nkScripts::OutputValue createOrRetrieve(const nkScripts::DataStack &stack)